Mechabellum The Auto Chess RTS
Review Summary
- Overall Rating: β β β β β
- Story: β ββββ
- Gameplay: β β β β β
- Graphics: β β β ββ
- Sound Design: β β β ββ
- Replay Value: β β β β β
- Difficulty: β β β β β
- Bug Free?: β β β β β
- PC Requirements: β β βββ
- Game Length: β°β°β°β±β±β±β±β±β±β±
Game Summary
Mechabellum is a tactical auto-battler that fuses the explosive chaos of mech warfare with the cerebral satisfaction of chess. Developed by Game River and published by Paradox Arc, it immerses players in PvP matches where strategy, foresight, and adaptability are key to victory.
The core concept is simple: deploy mechs, upgrade them, and watch your decisions unfold in real-time combat. But beneath that simplicity lies a deep, asymmetric strategy game. Each unit has unique strengths, weaknesses, and upgrade paths that can dramatically shift the tide of battle. The twist? Once placed, units are locked into position for the rest of the
Mechabellum is a tactical auto-battler that fuses the explosive chaos of mech warfare with the cerebral satisfaction of chess. Developed by Game River and published by Paradox Arc, it immerses players in PvP matches where strategy, foresight, and adaptability are key to victory.
The core concept is simple: deploy mechs, upgrade them, and watch your decisions unfold in real-time combat. But beneath that simplicity lies a deep, asymmetric strategy game. Each unit has unique strengths, weaknesses, and upgrade paths that can dramatically shift the tide of battle. The twist? Once placed, units are locked into position for the rest of the match, forcing players to plan several moves ahead.
Gameplay is Mechabellumβs standout feature. Itβs fast-paced yet methodical, constantly challenging you to refine your build, anticipate your opponentβs choices, and counter their tactics. The game rewards bold maneuvers, unit synergy, and clever positioning. Whether you're baiting with Crawlers or unleashing Overlords supported by escort drones, every round feels like a tactical puzzle.
Visually, Mechabellum delivers impressive mech designs and satisfying explosions. It captures the essence of mechanized warfare without pushing graphical boundaries. The sound design complements the action well, though it can become repetitive during extended play sessions.
Replayability is excellent. With a diverse roster of units, evolving metas, and randomized upgrade cards, no two matches feel the same. The competitive ladder and tournament features make it easy to dive into ranked play or spectate high-level matches.Difficulty scales with your ambition. Casual players can enjoy bot matches and co-op survival modes, while competitive players will face a steep learning curve and a high skill ceiling. Mastering the gameβs strategic depth takes time, but itβs immensely rewarding.Technically, Mechabellum runs smoothly with minimal bugs. It offers quick load times, stable performance, and is well-optimized for mid-range PCs. The tutorial effectively introduces new players to the mechanics, and the user interface is clean and intuitive.Matches typically last between 15 and 30 minutes, but the layered strategy gives each game a sense of weight and progression. Whether you're experimenting with new builds or climbing the ranked ladder, thereβs always something fresh to discover.
ECO by Strange Loop Games
Review Summary
- Overall Rating: β β β β β
- Story: β ββββ
- Gameplay: β β β β β
- Graphics: β β β ββ
- Sound Design: β β β β β
- Replay Value: β β β β β
- Difficulty: β β β ββ
- Bug Free?: β β β β β
- PC Requirements: β β β ββ
- Game Length: β°β°β°β°β°β°β°β°β±β±
Game Summary
After spending over 3600 hours in Eco, I can confidently say itβs one of the most unique and thought-provoking sandbox experiences available. Developed by Strange Loop Games, Eco challenges players to build a civilization that can stop a meteor without harming the planet. In this game, every tree cut down, every law passed, and every factory built has ecological impacts.
The gameplay is rich and varied. It includes crafting, managing resources, making laws, and building an economy. Eco demands strategic thinking and teamwork. While you can play alone, the game really shines in multiplayer mode. Here, communities form governments, vote on
After spending over 3600 hours in Eco, I can confidently say itβs one of the most unique and thought-provoking sandbox experiences available. Developed by Strange Loop Games, Eco challenges players to build a civilization that can stop a meteor without harming the planet. In this game, every tree cut down, every law passed, and every factory built has ecological impacts.
The gameplay is rich and varied. It includes crafting, managing resources, making laws, and building an economy. Eco demands strategic thinking and teamwork. While you can play alone, the game really shines in multiplayer mode. Here, communities form governments, vote on laws, and take on different roles to create a functioning society. The grind can be intense, but with time and cooperation, it becomes very rewarding.
Visually, Eco presents a clean, stylized world that feels alive. The blocky look is similar to Minecraft, but it has a more natural and polished feel. The meteor hanging above adds a constant sense of urgency, and the changing landscape shows the effects of player actions.
The sound design is subtle and functional, though it could benefit from more variety to improve immersion. The game doesnβt rely heavily on audio cues, but a richer soundscape would enhance the experience.
Replayability is where Eco truly shines. Each server offers a fresh start with new laws, economies, and ecological challenges, making every playthrough unique. My 3600 hours reflect how engaging the game can be when played with a dedicated community.
Eco isnβt difficult in the traditional sense since thereβs no combat or death. However, it requires patience, planning, and teamwork. The learning curve can be steep for newcomers, but the depth of its systems makes the effort worthwhile.
From a performance standpoint, Eco runs impressively well and is optimized. Even with large ecosystems and complex infrastructure, it works smoothly on mid-range PCs.
A complete game cycle lasts 30 real-world days, but what matters is the journey. Whether youβre building a sustainable farm, drafting environmental laws, or designing a sprawling city, Eco provides a sandbox where creativity meets consequences.